<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: How &#8220;MotionScan&#8221; Just Took Video Games One Step Closer To Real Life</title> <atom:link href="http://fstoppers.com/how-motionscan-just-took-video-games-one-step-closer-to-real-life/feed" rel="self" type="application/rss+xml" /><link>http://fstoppers.com/how-motionscan-just-took-video-games-one-step-closer-to-real-life</link> <description>Video Blog for Creative Professionals</description> <lastBuildDate>Fri, 24 May 2013 04:39:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>By: Jimmy</title><link>http://fstoppers.com/how-motionscan-just-took-video-games-one-step-closer-to-real-life/comment-page-1#comment-9028</link> <dc:creator>Jimmy</dc:creator> <pubDate>Tue, 28 Dec 2010 00:53:30 +0000</pubDate> <guid isPermaLink="false">http://fstoppers.com/?p=3202#comment-9028</guid> <description><![CDATA[@Patrick s. I loved goldeneye on the N64. At the time the graphics were amazing. I hate to think how many hours of my life got lost on that game. It was perfect with 4 pads and 3 friends and a bong. lol]]></description> <content:encoded><![CDATA[<p>@Patrick s. I loved goldeneye on the N64. At the time the graphics were amazing. I hate to think how many hours of my life got lost on that game. It was perfect with 4 pads and 3 friends and a bong. lol</p> ]]></content:encoded> </item> <item><title>By: Donnie Bell Design</title><link>http://fstoppers.com/how-motionscan-just-took-video-games-one-step-closer-to-real-life/comment-page-1#comment-8569</link> <dc:creator>Donnie Bell Design</dc:creator> <pubDate>Mon, 20 Dec 2010 17:40:24 +0000</pubDate> <guid isPermaLink="false">http://fstoppers.com/?p=3202#comment-8569</guid> <description><![CDATA[Only a matter of time before we can pay X amount of dollars to get ourselves cast as starring role in a video games.]]></description> <content:encoded><![CDATA[<p>Only a matter of time before we can pay X amount of dollars to get ourselves cast as starring role in a video games.</p> ]]></content:encoded> </item> <item><title>By: Nicholas Gonzalez</title><link>http://fstoppers.com/how-motionscan-just-took-video-games-one-step-closer-to-real-life/comment-page-1#comment-8484</link> <dc:creator>Nicholas Gonzalez</dc:creator> <pubDate>Sat, 18 Dec 2010 15:56:56 +0000</pubDate> <guid isPermaLink="false">http://fstoppers.com/?p=3202#comment-8484</guid> <description><![CDATA[WOW! Motion Picture quality special effects in video games. I saw a similar approach in the behind the scenes videos of Matrix 2 and 3. It is beautiful! I think this technology BENEFITS actors, because now there is more work for them. Today, an aspiring actor can audition for a role in a video game and have his/her performance fully captured, and even show it as a portfolio piece for future work!We photographers talk a lot about photo technology with regard to it making our jobs easier, more efficient. I&#039;d be curious to see what technology or tools photographers use that, we believe, gives us more opportunity to work. My vote would be memory cards: They have allowed us the freedom to shoot whenever, however we want.]]></description> <content:encoded><![CDATA[<p>WOW! Motion Picture quality special effects in video games. I saw a similar approach in the behind the scenes videos of Matrix 2 and 3. It is beautiful! I think this technology BENEFITS actors, because now there is more work for them. Today, an aspiring actor can audition for a role in a video game and have his/her performance fully captured, and even show it as a portfolio piece for future work!</p><p>We photographers talk a lot about photo technology with regard to it making our jobs easier, more efficient. I&#8217;d be curious to see what technology or tools photographers use that, we believe, gives us more opportunity to work. My vote would be memory cards: They have allowed us the freedom to shoot whenever, however we want.</p> ]]></content:encoded> </item> <item><title>By: khappucino</title><link>http://fstoppers.com/how-motionscan-just-took-video-games-one-step-closer-to-real-life/comment-page-1#comment-8459</link> <dc:creator>khappucino</dc:creator> <pubDate>Sat, 18 Dec 2010 04:20:46 +0000</pubDate> <guid isPermaLink="false">http://fstoppers.com/?p=3202#comment-8459</guid> <description><![CDATA[Man, that was kind of amazing... I even picked up some micro-facial expressions in the rendered shots.  Looks like this might up the ante in terms of actor talent for video games that use this tech.  sweet]]></description> <content:encoded><![CDATA[<p>Man, that was kind of amazing&#8230; I even picked up some micro-facial expressions in the rendered shots.  Looks like this might up the ante in terms of actor talent for video games that use this tech.  sweet</p> ]]></content:encoded> </item> <item><title>By: Patrick S</title><link>http://fstoppers.com/how-motionscan-just-took-video-games-one-step-closer-to-real-life/comment-page-1#comment-8457</link> <dc:creator>Patrick S</dc:creator> <pubDate>Sat, 18 Dec 2010 03:57:01 +0000</pubDate> <guid isPermaLink="false">http://fstoppers.com/?p=3202#comment-8457</guid> <description><![CDATA[I would tend to agree that bond was the best game for the 64, oh the days of all nighters with my friends....]]></description> <content:encoded><![CDATA[<p>I would tend to agree that bond was the best game for the 64, oh the days of all nighters with my friends&#8230;.</p> ]]></content:encoded> </item> <item><title>By: Simon</title><link>http://fstoppers.com/how-motionscan-just-took-video-games-one-step-closer-to-real-life/comment-page-1#comment-8431</link> <dc:creator>Simon</dc:creator> <pubDate>Fri, 17 Dec 2010 19:07:43 +0000</pubDate> <guid isPermaLink="false">http://fstoppers.com/?p=3202#comment-8431</guid> <description><![CDATA[Incredible ! Faces were the biggest problem with Rockstar games (GTA serie), looks like it&#039;s not anymore.]]></description> <content:encoded><![CDATA[<p>Incredible ! Faces were the biggest problem with Rockstar games (GTA serie), looks like it&#8217;s not anymore.</p> ]]></content:encoded> </item> <item><title>By: Jon</title><link>http://fstoppers.com/how-motionscan-just-took-video-games-one-step-closer-to-real-life/comment-page-1#comment-8430</link> <dc:creator>Jon</dc:creator> <pubDate>Fri, 17 Dec 2010 18:58:07 +0000</pubDate> <guid isPermaLink="false">http://fstoppers.com/?p=3202#comment-8430</guid> <description><![CDATA[Goldeneye &gt; AllSeriously, the new adaptation on the Wii is even sweet.Anyways, I give it 5 years before it&#039;s more cost effective to make movies like this than with film and real actors.  Just do a quick head scan, pop it into a computer and boom:  instant actor ready to be put into any situation.]]></description> <content:encoded><![CDATA[<p>Goldeneye &gt; All</p><p>Seriously, the new adaptation on the Wii is even sweet.</p><p>Anyways, I give it 5 years before it&#8217;s more cost effective to make movies like this than with film and real actors.  Just do a quick head scan, pop it into a computer and boom:  instant actor ready to be put into any situation.</p> ]]></content:encoded> </item> <item><title>By: Lee</title><link>http://fstoppers.com/how-motionscan-just-took-video-games-one-step-closer-to-real-life/comment-page-1#comment-8428</link> <dc:creator>Lee</dc:creator> <pubDate>Fri, 17 Dec 2010 18:54:49 +0000</pubDate> <guid isPermaLink="false">http://fstoppers.com/?p=3202#comment-8428</guid> <description><![CDATA[Ya I do play Mario Kart 64 more than I play Bond these days. Back in high school I think I wasted half of my life playing Bond.]]></description> <content:encoded><![CDATA[<p>Ya I do play Mario Kart 64 more than I play Bond these days. Back in high school I think I wasted half of my life playing Bond.</p> ]]></content:encoded> </item> <item><title>By: Patrick Hall Admin</title><link>http://fstoppers.com/how-motionscan-just-took-video-games-one-step-closer-to-real-life/comment-page-1#comment-8427</link> <dc:creator>Patrick Hall Admin</dc:creator> <pubDate>Fri, 17 Dec 2010 18:46:59 +0000</pubDate> <guid isPermaLink="false">http://fstoppers.com/?p=3202#comment-8427</guid> <description><![CDATA[I thought the greatest game of all time was Mario Kart 64, or Zelda 64...or Mario 64; funny how the best games were all from one console system]]></description> <content:encoded><![CDATA[<p>I thought the greatest game of all time was Mario Kart 64, or Zelda 64&#8230;or Mario 64; funny how the best games were all from one console system</p> ]]></content:encoded> </item> </channel> </rss>