Model was shot on location. Everything is real, but ground. Ocean floor was rendered in Blender. Then floor render and the main plate was composed in PS with some low contrast pass and sun ray overlays and bubbles to make it more watery.
Nami, League of Legends
Model, Prop maker @inastes_tears IG
5dm4, 35mm Sigma, AD360/Phottix Para-Pro 1.5m