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Michael Marshall's picture

Am still learning.

Thank you prpfessionals for being my tutor over some weeks now. Am really getting better by your CC. This is an image made with 2 speedlites. I have the editing process below to show you what i have done to the image, if i did well or need to improve on something. Please guide me through. I want to be the best in world.

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8 Comments

I will let others, more experienced and knowledgable than me, comment on your editing technique . I will simply say I like the composition and think the lighting is quite good too, although a bit of shade at the top might have been even better. The editing, airbrushing as I call it, looks a bit too bold. More subtlety would be better, imo. Keep it up. Well done.

Thanks Ian i will keep doing better.

Hi, My favorite thing about the image is the tone you chose. It gives it a nice relaxed feel. The skin retouching is nice, I'm not sure if it might be a tad bit over done but all in all, good job. :)
~7

Thank you seven thomas. Appreciate

The bottom part of the eye balls need a shadow, remember eyes are spheres. Happy to see you left some red in there :). Skin has the texture of a football, just tone it down a bit. Also foreheads don't have pores like this, they almost look like beads of sweat. There's evidence of the clone-stamp tool between the eyebrows and up the models right eyebrow (thats something I'm always having to readjust). Awesome composition, good dodging and burning.

Thank you Lorenzo

First off, nice image, well lit and exposed and a great connection with the model.

I’ll apologise in advance - I’m going to seem very harsh but it took a wakeup call like this to make me see my own errors. You’re clearly skilled but apart from the WB correction & the fix to the bottom left corner, your processing is rather overdone. Disclaimer: I am not an expert retoucher but I am slowly learning what to look for.

You’ve removed pimples well, but then gone on to totally remove eye bags, reshape the nose, totally remove lines from the nose to the mouth and smooth the skin hugely, adding texture in from elsewhere but removing it in some places. The hand looks especially odd. The dodging and burning or contrast adjustments have also made the nose and forehead just a little too bright.

Then having done all that work, the colours still look a little uneven, especially on the forehead – and finally, it’s oversharpened.

I suspect that you’ve done a fair bit of work with the clone, heal and patch tools to remove lines and blemishes, followed by some major frequency separation work.

If you’re going to aim for this high-end look - and there’s no rule that says you have to - I’m going to suggest that you spend more time on small-scale dodging and burning to reduce the effects of lines and blemishes where you can, then correcting colours as required, rather than the destructive cloning operations. Also look at targeted curves adjustments to tackle things like eye bags without removing texture.

Only use frequency separation where you’ve got problems to fix rather than a catch-all smoothing step, and remember that different areas my need frequency separation with different settings. Then enhance 3-dimensionality with large scale dodging and burning. Ideally I’d do any apparent reshaping via dodging and burning rather than liquefying but that’s not always possible.

There are lots of really good DnB and FS tutorials on this site.

Thanks simon, i appreciate. Though the high sharpening was intentional.