How Mastering Lighting Used CGI To Become The Most Unique Photography Tutorial Available

Nick Saglimbeni teamed up with the visual effects guru Raffael Dickreuter to create a lighting tutorial unlike anything I've ever seen before. Instead of simply filming their location, they completely recreated it in 3D to teach photography and lighting on an entirely new level. 

They decided to film Mastering Lighting in a giant warehouse. They built an exact replica of the warehouse in 3D and then added ultra realistic lighting effects. To recreate their model they actually used 3D scanning technology to reproduce her body within their computer generated world. 

Once they finished creating the location, the model, the lighting, the assistants, and the photographer, they were finally able to add camera movements that would simply be impossible to reproduce in any other way. The final result is a photography lighting tutorial that explains lighting so well, and so simply, that anyone at any level will easily be able to follow along, and learn lighting at an all new level. 

To learn more about the full tutorial you can visit and use code MLFALL30 to save $30 and get free shipping in the US. 

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Stefan Rasch's picture

I am proud to say that I am a member of Nick's team, and I am lucky enough to be Nick's voice in the German version of Mastering Lighting. In Germany we are used to high quality video tutorials about more or less everything that has to do with photography, but what Nick and Raffael did is completely new to the German audience, too. I hope that every photographer who buys Mastering Lighting, no matter in which language (Spanish is also available) will learn a lot from this tutorial, and maybe we even get the chance to meet each other personally on one of NicK's PhotoKamp workshops!

Spy Black's picture

Pretty cool. Reminds me of the book Light & Shoot 50 Fashion Photos by Chris Gatcum on Focal Press. Obviously static as a book, but he also used 3D models to show the lighting setups used in the examples. No doubt this is a more sophisticated use of this technique.

Anonymous's picture

This look a little bit outdated ....
Why not to use unreal engine ...
then you can go real time and probably with better results.