If you recently updated to the latest version of Lightroom, you may have noticed a new slider near the top of the Develop module: Texture. With many different ways to add this sort of effect to a photo already in the program, you might be wondering if and how this new slider is different. This great video will explain what the Texture slider affects and show you comparisons with things like clarity and sharpening.
Coming to you from Matt Kloskowski, this great video will show you the ins and outs of Lightroom's next Texture slider. With features like clarity, Dehaze, and sharpening, you might be wondering how Texture differs from them all and if it even does at all. It turns out it does, and understanding what it affects and how is crucial to understanding when and how to use it and when to opt for one of the other aforementioned tools instead. When Kloskowski mentions the frequencies, you can essentially think of this as how much information is in a given area of the photo or how "busy" it is. Intricate areas (like the leaves in trees) are mostly high frequency, while smooth, broad areas (like a blue sky) are mostly low frequency. Check out the video above for more on the new feature.
Great video, really appreciated the comparison section with clarity and so on.
For those of us not wasting time on Lightroom's ridiculous jargon and overly complex cataloging and process structure, do note that Texture is also in the latest update to Adobe Camera Raw. You don't need to find a module to open it, it's on the opening page for each image you open in ACR.
Interesting how you define frequency. however, I feel the video was too long and rambling. Either I don't have the attention span of others or 15 minutes is too long to explain what one slider does.
Great explanation.