Adobe has called the new additional Effects menu category "Immersive Video." They've made it easier to apply transitions and to add text or logos that look natural to the viewer. I'm a regular screen viewing type of person, and I can't imagine buying some head gear so I can walk around in a virtual space, but in an industry that moves as fast as the video and photography industry, I think we should know what the latest developments are and how the software we use enable us to edit great videos. Clients are going to start asking for 360-degree videos, and you will either be able to do it or not. This video shows what you'll be able to do in Premiere Pro when editing "Immersive Videos."
Garmin, the same manufacturer who probably made your first GPS unit that’s now collecting dust in the glove box of your car, also makes cameras. I didn't know this until I cruised the 360-degree video section of B&H Photo looking for something to replace my 2017 Samsung Gear 360 that I was not so happy with (note to Samsung: a stitch line that moves is a dealbreaker). There it was, sitting under a glass case, the Garmin VIRB 360.
360-degree video is a great way to tell immersive stories. Until recently though, the experience hasn’t been all that accessible. Just to view 360-degree content the way it was meant to look, you’d need an expensive headset like an Oculus Rift or HTC Vive and a fairly beefy computer to run it on like a high-end Alienware or something with a powerful graphics card. This meant that while VR content was being produced in droves, few people were experiencing it the way it was meant to be. That’s about to change. Oculus just announced a standalone VR headset called the Oculus Go.
I love 360-degree video. I've spent a bit of time with a few different brands on the market. While there are many things I love about the medium, the actual cameras aren't one of them. I don’t rave about them the way I do about perhaps a Nikon DSLR or Fuji mirrorless. That's because the manufacturers of these 360-degree cameras aren't making it easy.
Adobe is updating its video applications and adding new features across the board. Many of these features include improvements for editing virtual reality content, smarter automated tasks, and some other features modeled after Final Cut 7, which Apple announced will not be supported in its upcoming MacOS High Sierra update.
There’s a quiet 360-degree battle being fought behind the scenes at Apple and Adobe when it comes to your favorite non-linear video editing tools, Final Cut Pro X and Adobe Premiere Pro. Some recent hires hint at an expanding 360-degree video portfolio at both companies.
The Nikon KeyMission lineup was announced in January 2016 at the Consumer Electronics Show and left many people scratching their heads. Hadn’t GoPro tried this action camera thing before? Overshadowed by the confusing press around the KeyMission 80 and the KeyMission 170, however, was a gem in the otherwise oddball KeyMission lineup, something unique that got lost in the shuffle, the KeyMission 360. It’s a true 360-degree camera that captures spherical video without any gaps in the footage, something that wasn’t as common in consumer 360 cameras at the time. So after many months with the camera, how good is it, and how does it compares to its nearest competition, the Samsung Gear 360?
With the prices of 360-degree cameras dropping every day, and more people embracing the medium, it was only a matter of time before more video streaming services joined the 360 party. Showing up fashionably late is Vimeo. The company announced support for 360-degree video on its blog yesterday.
BBC Click shared a video that gives an in-depth look at the tools used by director Gareth Edwards at ILM London to better show computer graphics supervisor Steve Ellis his desired camera angles and movements throughout "Rogue One." Using just an iPad and an HTC Vive controller, Edwards was able to explore the virtual, computer-generated world to find the best shots, which were then communicated to the VFX team so they new exactly how to guide the virtual camera movements throughout the film.
As a photographer, I take and see a lot of photographs. As a photographer who does a fair amount of work for an art museum, I see a lot of art. So, I don't really know how to feel about this new concept I just found out about (via a user-submitted story idea! Go ahead and submit things!) that involves using a mobile device to view a photography exhibit... that has no photographs hanging in it!