Have you ever thought about Facebook as a 3D experience? Engadget reports that at the mostly-annual F8 conference, which showcases what the social media giant has in store for the future, announcers introduced a new way users will be able to capture their images in 3D and also experience past images in a virtual reality setting.
Nikon released a trio of new cameras at the 2016 Consumer Electronics Show, all under a new umbrella called “KeyMission.” While two of them were mostly GoPro clones, the third was arguably the most interesting, and not just for its strange name and looks: The KeyMission360. This camera was the most forward-looking product that Nikon has put out, more so than any potential mirrorless camera or DSLR that’s come out in the past few years. And then it let its 360 ambitions wither and die.
Insta360 aims to immerse consumers deeper into the world of virtual reality with two new cameras introduced this week at CES in Las Vegas. The company known for lightweight, portable 360-degree cameras introduced its eight-lens VR camera and the 6DOF Light Field Camera, a 128-camera array.
Intel revealed more details about its new 8th generation CPUs with AMD’s RX Vega M graphics, and if you’re a VR video producer, avid gamer, or just a lover of fast laptops (like all photographers), you’re going to want to wait for this tech to hit your favorite laptop.
Adobe has called the new additional Effects menu category "Immersive Video." They've made it easier to apply transitions and to add text or logos that look natural to the viewer. I'm a regular screen viewing type of person, and I can't imagine buying some head gear so I can walk around in a virtual space, but in an industry that moves as fast as the video and photography industry, I think we should know what the latest developments are and how the software we use enable us to edit great videos. Clients are going to start asking for 360-degree videos, and you will either be able to do it or not. This video shows what you'll be able to do in Premiere Pro when editing "Immersive Videos."
Garmin, the same manufacturer who probably made your first GPS unit that’s now collecting dust in the glove box of your car, also makes cameras. I didn't know this until I cruised the 360-degree video section of B&H Photo looking for something to replace my 2017 Samsung Gear 360 that I was not so happy with (note to Samsung: a stitch line that moves is a dealbreaker). There it was, sitting under a glass case, the Garmin VIRB 360.
360-degree video is a great way to tell immersive stories. Until recently though, the experience hasn’t been all that accessible. Just to view 360-degree content the way it was meant to look, you’d need an expensive headset like an Oculus Rift or HTC Vive and a fairly beefy computer to run it on like a high-end Alienware or something with a powerful graphics card. This meant that while VR content was being produced in droves, few people were experiencing it the way it was meant to be. That’s about to change. Oculus just announced a standalone VR headset called the Oculus Go.
I love 360-degree video. I've spent a bit of time with a few different brands on the market. While there are many things I love about the medium, the actual cameras aren't one of them. I don’t rave about them the way I do about perhaps a Nikon DSLR or Fuji mirrorless. That's because the manufacturers of these 360-degree cameras aren't making it easy.
Adobe is updating its video applications and adding new features across the board. Many of these features include improvements for editing virtual reality content, smarter automated tasks, and some other features modeled after Final Cut 7, which Apple announced will not be supported in its upcoming MacOS High Sierra update.
There’s a quiet 360-degree battle being fought behind the scenes at Apple and Adobe when it comes to your favorite non-linear video editing tools, Final Cut Pro X and Adobe Premiere Pro. Some recent hires hint at an expanding 360-degree video portfolio at both companies.